Sandbox simulation · NTR / NTS · free

Wayward

A medieval tavern sandbox where your wife has a mind of her own.

You and your wife run a medieval tavern. The story is unwritten — nothing about how it goes is decided before you play it.

Build 2026-10-04 · In active development

Elena leaning against the bar of a candlelit medieval tavern in Wayward.
Wayward — the taproom, before service

What it is

How it works.

You and your wife run a tavern. What happens with the people who drink there comes down to what you allow, what you push for, and the woman the game rolled you. It is a medieval fantasy NTR / NTS sandbox, not a kinetic novel and not a scene-unlock grind. You run the place day to day — supplies, upgrades, the nightly service — and Elena lives in the simulation with you.

She has her own willingness, her own moods, her own read on each of your regulars, and her own things she will start wanting once she is comfortable enough to admit them. Two playthroughs feel different because she is rolled differently each game, not because there are authored paths.


The tavern

Afternoon prep, evening service, night.

A tavernkeeper’s wife wiping down a table in the empty taproom before opening.
Prep
A tavernkeeper’s wife in a laced amber dress stirring a pot in the back room kitchen.
Kitchen
A tavernkeeper’s wife in a high-necked dress and apron welcoming someone into the taproom.
Doors open
A tavernkeeper’s wife carrying a tray of ale across the taproom during service.
Service
A tavernkeeper’s wife in a wench bodice working the floor with two trays of ale.
The floor
A tavernkeeper’s wife at the bar with a tray and tankards, the shelves stocked behind her.
Last orders
A tavernkeeper’s wife wiping down a table by candlelight after the last patron has gone.
Closing
A tavernkeeper’s wife sitting on the edge of the bed in a robe by lamplight after closing.
Night

That is three different wives above, not one in eight outfits — which is the other half of it. Her portrait follows the state rather than the scene: 62,000+ images ship with the build, tracking who she is, what she is wearing, how covered she is, where she is, what she is doing and what mood she is in.


Where it is going

It grows by addition.

The engine was built to take on more — more patrons with their own temperaments, more places to be, more that can happen in an evening — without a rewrite each time. So updates tend to add to the simulation rather than replace what is already there.

Builds are dated rather than numbered and go out when they are ready. There is no roadmap here, and no dates promised ahead of time.

At a glance

Genre
Adult simulation · tavern management · NTR / NTS sandbox
Themes
Infidelity, jealousy, a marriage under pressure
Setting
Medieval fantasy — one tavern, its patrons, and the road outside
Platform
Any modern browser — desktop or mobile — or a free download from itch.io
Price
Free
Build
2026-10-04 — In active development
Saves
Stored on your device, exportable to a file
Language
English

Who makes this

Sintention is one person.

One person, in their spare time. This is not my job. I work on it because I enjoy it, and I have been writing software and building hobby games for years.

The art is generated ahead of time with Illustrious models, which is what makes it affordable for one person to ship 62,000+ images with a free game.

I cannot promise it will be perfect. I would be glad if people enjoyed it enough to want to see it keep going — that is more or less the whole ambition. If we have similar taste you will probably get on with it, and if not, that is fine too.

Feedback, bug reports and awkward questions are all welcome at [email protected] or on the Discord. I read everything, even when I do not reply to it. A feedback form inside the game itself is planned, so you will not have to leave it to tell me something is wrong.

Support on Patreon

Wayward is free and stays free. If you want to put something toward it, this is where it goes — but nothing in the game is behind it.

Support on Patreon

Questions

Before you start

What kind of game is Wayward?
A sandbox, not a visual novel. You run a medieval tavern day to day — buy supplies, work the evening service, pay the rent — while Elena lives in the simulation alongside you, with her own willingness, moods and opinions about the people who drink there. There is no branching script to unlock.
Do I need to download anything?
No. Wayward runs in any modern browser, on desktop or mobile. Saves are stored on your device and can be exported to a file if you want a backup.
How much does it cost?
Nothing. There are no accounts, no ads and no microtransactions.
Is every playthrough the same?
No. Elena is rolled fresh each new game — visible traits, hidden ones that only surface through play, and her own preferences per act. Two playthroughs differ because she was generated differently, not because there are authored branches.
Where does the art come from?
The art is generated ahead of time with Illustrious models. 62,000+ images ship with the build, so her portrait follows what she is wearing, where she is, what she is doing and how she feels. With that many, you will hit some that are flat out wrong or just bad — I pull the ones I catch, but reviewing every image by hand is not realistic. I plan to add a way for you to thumb down a bad image so the worst ones surface faster. Every character is fictional and an adult. No real person is depicted in the game or on this site.
Is it finished?
No, and it will not be for a good while. Wayward is in active development and updated regularly. Expect issues — rough edges, things that do not quite fit together, bugs. It is all in progress, and it is worth going in expecting that rather than a finished game. The engine was built to take on new characters, patrons, locations and acts without a rewrite, so updates add to the simulation rather than replacing it.
Is there a lot of grind?
Not in my opinion. The systems move on their own, and if something in the interface is available you can do it. What does take time is the people — they change as you play, so the longer a save runs the more you will see shift in them. That is the game working rather than a wall.
A character did something that was not like them. Is that intended?
Usually not — that is a balance problem rather than a plot twist. Everyone acts on their own wants and thresholds, so a value that is slightly out can push someone into behaving out of character. Balance is the hardest part of building it this way, and it is the thing I most want to hear about. Tell me what happened and what you expected instead.

Going in

Two things worth knowing.

It is in progress. Expect issues — rough edges, things that do not quite fit together, bugs. It is worth going in expecting that rather than a finished game, and worth telling me when you hit one.

And your game will be yours. Elena is rolled fresh every time, out of a great many possible combinations, so your first playthrough will not line up with anyone else’s first playthrough. Two people comparing notes are comparing two different women.

Have a go at it.

Free, no account, nothing to install. Your saves stay on your device — or grab the download on itch.io and play offline.

Sintention · build 2026-10-04